![]() The Good Hunter falls ill and travels to Yharnam, a kingdom that has fallen into disrepair for reasons at first unknown, in order to get Blood to heal themselves. You play as an individual I will refer to as the Good Hunter. Rather, I want to examine how the game reinforces its themes of “alien” by making sure the player is never 100% sure of what’s going on. I’m going to give my interpretation on what the overall story is, but this is not a lore or theory article. Locations have a sense of history, although what the history is can be tough to parse out. Like all the games from FromSoftware, Bloodborne can only charitably be described as “cryptic.” Characters say things that seem to hold meaning, even though that meaning never becomes crystal clear. While Dark Souls is arguably the game that started this kind of game, Bloodborne refined this template in many ways, and the convention of the SoulsBorne games shine brighter than ever in this macabre entry. Dark Souls came to define the dungeon crawling genre, reinventing it with unique mechanics like having to retrieve your souls upon death (a smart way to encourage smart play), and cryptic storytelling done through item descriptions and world design. It’s easy to see why-they are challenging games that put the player in control of their own fate, and they popped up right around a time where handholding in video games was at an all-time high. This is witnessed by players as Ludwig, once he uses his sword to attack players, will lose any weakness to Serration or Fire.It’s no secret that FromSoftware enjoyed an immense amount of success this past decade, with many considering the likes of Dark Souls to be the highlight of a generation. With the appearance of Ludwig, in The Old Hunters DLC, one very subtle insight was granted to players, the fact that beasthood, though it affects the body drastically, it is mostly a state of mind.All these factors are likely to lead to a more powerful beast from the frequent imbibing of the Old Blood. They are hunters, therefore they must fight beasts and engage in slaughters, likely getting often wounded, so they must use Blood Vials frequently, and on top of it all they also then partake in communion as a religious ritual. This is likely why " clerics" make for the most powerful beasts. Most Yharnamites merely imbibe the blood for recreational and medicinal purposes, so they don't get severe transformations. ![]()
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